In this tutorial, Dustin Valkema and Geoff DeVries have been given the task of taking a custom-built dining table and chair set from Goebel Furniture, a custom furniture company, and visualizing it, with its color variations in 3D using Cinema 4D and Redshift.
Throughout this process, we'll discuss the project's expectations, the 3D model creation process, ways to expedite your visualization workflow, and much more, prior to our project walkthrough and creating the final set of images from start to finish by setting up our composition, lighting, materials, rendering and post-production processes in Photoshop with Dustin. We're ready to dive in when you are, let's get started.
By the end of this tutorial, you'll have the confidence and creative competence to begin creating your own interior renders for clients. Whether minimal or complex, the foundations learned here will reduce the learning curve of such processes. Consider this a firm foundation for your architecture visualization and interior rendering journey.
Dustin walks us through the final steps in creating how to give your scene a "once over" prior to rendering your final images Using C4D Takes.
Dustin walks us through how to set up an action for our smart objects script for ease of use.
Dustin walks us through how to organize our scene file for compositing.
Dustin shows how to build a mask library in photoshop channels using our rendered layers.
Dustin shows us how to create our aces transforms above our scene layers and how to lock them down. This action is great and can be reused as needed.
Dustin shows us how to build a bloom and glare pass using blend modes and our flattened rendered image from redshift.
Dustin shows the steps of rebuilding our beauty pass from our Renderview in photoshop using Redshift AOVs. He examines the flattened render to ensure it's correct.
Dustin begins the compositing stage of his render, walking us through how to manipulate isolated parts of the image.
Dustin shows us the process of using Camera RAW to color grade our final image using a stamp visible smart object.
Dustin gives students their final assignment in creating their own version of this project using learned post-production techniques.
Dustin gives an overview of the project and what's been learned in the tutorial. Thanks, participants for taking the time to "hang" and create an awesome piece of work.