Dustin walks through creating, manipulating, and using primitive objects within Cinema 4D
Dustin talks about the various shading methods within Cinema 4D as they relate to inspecting 3D models for blemishes and artifacts that might need to be fixed prior to moving on with working with that 3D model. Gouraud, Quick Shading, Constant Shading, Hidden Line, and Line Shading.
Dustin introduces aspects of the attributes manager and its usage.
Dustin does a walk through Cinema 4Ds ability to navigate 3D spaces using hotkeys, move, rotate, scale. Objects are also adjusted within the workspace.