Intro to Cinema 4D with Dustin Valkema

Intro to Cinema 4D with Dustin Valkema

15 Seasons

Dustin welcomes you to the world of 3D by introducing you to Cinema 4D by Maxon. Walking through the program's interfaces, functions, basic uses, and quick tips, Dustin will have you on your way to understanding the vast 3D experience that awaits you.

Intro to Cinema 4D with Dustin Valkema
  • Welcome to Modeling Concepts and Tools

    Episode 1

    Dustin takes a deeper dive into the elements of more complex 3D models, discussing the types of polygons that make up fully built models, their fill modes, and how they relate to a models full build.

  • Selection Types

    Episode 2

    Dustin talks about the selecting polygons within models. Larger scale models are often built from connected, smaller models. We talk points view, face view, and edges view in selecting models loops, polygons, and overall selections. Soft selections are most comparable to the liquify filter in Ph...

  • Understanding Polygon Normals

    Episode 3

    Polygon Normals help 3D Software determine which side of a polygon is the front vs. back face. This is extremely important to understand as objects with “flipped” normals will oftentimes not render properly. At times you’ll have an entire model with flipped normals or at times just a few polygons...

  • Making Primitive Objects Editable

    Episode 4

    Here we’ll take a look at working with primitive objects and converting them into editable geometry using the “C” key or “Make Editable”. This isn’t the first mention of this key but a searchable video to serve as a reminder as we head into the other videos here on specific tools.

  • Extrude Tool

    Episode 5

    This tool extrudes selected points, edges or polygons. If no elements are selected, all of the object’s elements will be extruded.
    To extrude interactively in the viewport, drag left or right within the viewport. The extrusion takes place along the Normals of the selected surfaces; the average va...

  • Loop Path Cut

    Episode 6

    The Loop/Path Cut tool is primarily used to more finely subdivide edge loops interactively. An automatic loop recognition (Mode = Loop) or a manually created loop selection (Mode = Path) can be used. The Loop/Path Cut tool cuts polygon objects in all three component modes (Use Point, Use Edge, Us...

  • Bevel Tool

    Episode 7

    The most common use for the bevel tool is creating rounded or “holding” edges in hard edge geometry when needed prior to smoothing or subdividing your object. It’s important to understand that in the real world there is no such thing as a perfectly hard edge without a bevel. Whether large or smal...

  • Bridge Tool

    Episode 8

    Bridge enables you to create connections between unconnected surfaces. In point mode, you can create polygons by defining new polygon edges. To define a new polygon edge between two points, Drag & drop from one point to the other. A highlighted preview will appear to indicate where the new polygo...

  • Topology and Edgeflow Basics

    Episode 9

    Dustin teaches about topology in modeling and maintaining edge flow to assist in smoothing models.

  • Holding Edges

    Episode 10

    In this video we’ll take a quick peek at a simple cylinder and what the differences are between holding edges and not. This will give a good idea as to why it’s important to place loops around edges that need to be smoothed.

  • Center Axis Tool and Axis Modification Basics

    Episode 11

    The main purpose of this tool is to quickly and easily set the object axis of a polygonal (not parametric!) object. Furthermore, the complete object (even parametric) can be moved to a defined position, including its axis.