Dustin walks through how to adjust camera settings in Octane to account for camera focal length, number of aperture blades, bokeh, sensor size, and lens.
Using Octane’s Object tagging to tell the computer how the model should react to the scene in terms of shadows, lights, and other objects.
Dustin discusses how to link various lights within the set together and have them intelligently interact with each other.
Tagging is a system that allows the computer to know how objects should and should not interact within the 3D viewport space. This is useful for everything from locking objects in place to assigning a spotlight to an individual item to follow as it moves through the scene.