In this video, Geoff shows you how to use a spline wrap to bend the cap border of a cinema 4D object. Splines are used in many different ways in Cinema 4D and there is no limit to what you can do with them!
Creating a spline circle (making sure the segments are set high enough to be smooth) and using a spline wrap placed inside of the border mesh item to wrap it in a circle.
Once done, duplicate to save state and name, connect objects and delete, and run a connect object to weld the ends to make the wrap continuous.
When designing the bottle, we wanted it to be as elegant and streamlined as possible. Sometimes this means making an aesthetic choice that might seem more subtle than others.
Using a taper object on the cap border and comparing it to our bottle model, adjust the taper of the cap border to fit th...
In this video, we are going to take the geometry of our border and adjust it. We will readjust some of the lines that have been drawn, tweak things where needed, finesse everything so that it all works together as one cohesive form.
In this video, we will learn how to make a plane sized to fit the cap hole with 42 edges on the width and height. This is a more difficult problem than in the last video because it requires some math and measurements of angles.
9 edges x 21 scallops = 189 edges. 189 total edges -21 welded =168 f...