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Introduction To 3D Modeling In C4D
Geoff DeVries introduces you to the world of building CGI models in Cinema 4D. Geoff teaches fundamentals of setup, modeling, and unwrapping; while creating a full product to be used for product or lifestyle renders. The software used will be C4D for the entirety of the modeling process. Going over proper resources for starting a project to accurately create a product along with setting up the initial scene file is vital to success. Geoff teaches the basics of scene organization when it comes to labeling your parts and grouping assemblies.
Fundamentals of modeling will cover blocking out forms, adding details, maintaining clean geometry, controlling subdivision surfaces through loops using traditional methods. These methods carry over to every model that is created in the CGI environment. It is important to understand how to work with geometry if you are creating your own models or buying them and need to edit them. This comes into play on both sides.
UV unwrapping models using different methods based on the shapes and goal at hand for the texture/material side. UV unwrapping can be challenging to wrap your head around. Starting with some simpler products using different methods will give you a better understanding of the tools at your disposal. UV packing and how and why to approach it in certain ways. Not everything has to be packed perfectly but some parts do. Let's learn the difference between what matters and what doesn't, and how to make that determination!