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Merging Symmetry Objects

Episode 42 • 3m 49s

Up Next in Modeling The Bottle Packaging

  • Fixing Mirrored UVs

    Switching back to the UV layout. Now that we have merged our Symmetry objects we have overlapping UVs that are backward on half of our model. We can see this by going to Texture->UV Map in our unwrap window.

    What has happened is that our UVs are mirrored due to Symmetry and we need to fix thi...

  • Making And Applying A Material To Che...

    When packing UVs sometimes you want the ability to control a texture on your model by hand so you can see the scale of all of your UV islands in relation to each other if you have many UV islands populating the 0,1 space.

    Creation of a simple standard C4D material with the supplied UV texture so...

  • UV Island Packing And Organization

    Now that our UVs are finalized and our material applied, we will pack them in a way that will make texturing easy while moving some UVs that don't need specific placement out of the way.

    During this step, we will check for the consistency of scale across our UVs and address this where we see fi...