All objects have the option to be visible in the viewport and render separately. Dustin discusses what the visibility dots do in the object manager as well as the activation and deactivation of primitive objects. Both dots are grey by default. The upper dot controls viewport visibility, the lower dot render visibility. Each dot has three states: grey, green, and red.
Everyone likes the tools they use regularly at their disposal, Cinema 4D is no different. Dustin talks about how he customizes his layout in the software and how you can set up yours to be optimized for 3D workflows.
Taking a look into the basic render settings in Cinema 4D. This will be separate than the Octane Render Settings, but necessary for aspects of the final output. We’ll talk about where to find file resolution settings, Frame Range and how to save/load render settings. We’ll also discuss where to f...
Dustin introduces Splines, defines what the heck a spline is. Dustin introduces Splines, defines what the heck a spline is. Using the Spline Pen in Perspective view vs Orthographic Viewports. To create points simply click for hard anchors, click and drag for bezier points. A very quick and rough ...