Dustin shows how to use the subdivision surface object generator, instance object generator, Boole object generator, symmetry object generator, cloner object generator, MoText object generator, and random effector generator by showing how to manipulate the PRO EDU logo in 3d space.
Deformers are exactly what they sound like, they are objects placed as the “child” of a greater object that will be used to mold, adjust, and deform a 3D object in the viewfinder. As Dustin works through the bend, twist, bevel, and taper objects he will discuss why hierarchies are super important...
Dustin takes a deeper dive into the elements of more complex 3D models, discussing the types of polygons that make up fully built models, their fill modes, and how they relate to a models full build.
Dustin talks about the selecting polygons within models. Larger scale models are often built from connected, smaller models. We talk points view, face view, and edges view in selecting models loops, polygons, and overall selections. Soft selections are most comparable to the liquify filter in Ph...