Tagging is a system that allows the computer to know how objects should and should not interact within the 3D viewport space. This is useful for everything from locking objects in place to assigning a spotlight to an individual item to follow as it moves through the scene.
Dustin does a demonstration of lighting and camera settings found within Octane to show various capabilities found within the program.
Rendering is the final step in the CGI process before importing the image into Photoshop for post-processing. This final process comes with a variety of settings to get you the best results. Dustin walks you through his best tips for getting the perfect render.
Dustin introduces the info kernel modes within Octane. Info Kernels are used within Octane to make adjustments in focus, shadows, and environment or check how the model will react to certain items in the scene. Generally providing the user more information about how the scene will eventually rend...