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While we have been using nodes for a while in the course, we haven’t spent much time diving into their power. Here Dustin starts going into some of his everyday nodes used in his workflow and prepares the scene we will use for the remainder of this chapter.
Adjusting textures and UVs inside of Octane Node Editor to make changes to the surfaces of the 3D objects found in the scene. Dustin talks about how to eliminate repeating patterns and make sure your materials are working for you.