For the final phase of the project Dustin imports the mouse into Photoshop to do the final touches on the project. Here we sharpen, dodge and burn, brighten, and do basic retouching on the final rendered image.
Congratulations! By now you’re on your way to creating awesome artwork in 3D! This will be a lesson in taking a model, maybe provided by another artist or maybe from a client, and carrying that model into a completed, deliverable state.
Every 3D project begins with a model, the scaffolding, the foundation of the build. Here Geoff Devries, the modeler of the room, walks us through his thought process in building out the Oscar inspired room.
In the 3D environment, this begins with breaking down the model to check for waves, artifacting, and other visual imperfections.