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Adding Thickness Using Extrude

Intro to 3D Modeling in Cinema 4D • 17m

Up Next in Intro to 3D Modeling in Cinema 4D

  • UV Unwrapping The Body

    Using a mixture of projection mapping, pelt mapping, welding, and aligning UV islands to unwrap the main body and create UVs that can be textured in accordance with the reference photos. Once unwrapped we can leave them unpacked and we will pack them later.

  • UV Unwrapping The Handle

    Using pelt mapping to unwrap and flatten out the handle for proper UVs paying attention to how the handle split up to create a continuous UV island that will work with our textures and in accordance to the reference photos. Once unwrapped we can leave them and we will pack them later.

  • UV Unwrapping The Bottle Divider

    Using projection mapping we can unwrap this part quickly, then use weld and relax to create a continuous UV island. Once unwrapped we can leave them and we will pack them later