This is a tutorial about how to create the basic form of the body by using symmetry. In Cinema 4d Using a cube primitive to create the basic form of the body of the packaging. Creating the cube with the proper amount of segments then taking advantage of them to move the edges where we need and adjust to fit the profile. Symmetry is applied at the end to mirror the object so we don't have to create it twice. Symmetry is adjusted so it does not weld the two parts together but simply mirrors them.