This is a tutorial about how to create the basic form of the body by using symmetry. In Cinema 4d Using a cube primitive to create the basic form of the body of the packaging. Creating the cube with the proper amount of segments then taking advantage of them to move the edges where we need and adjust to fit the profile. Symmetry is applied at the end to mirror the object so we don't have to create it twice. Symmetry is adjusted so it does not weld the two parts together but simply mirrors them.
Using a plane primitive to create the basic form of the handle. Using a mixture of loop cut and extrude to create the form we need. Once the form is finalized, adding symmetry to mirror and weld the model.
The divider of the box is created using a plane primitive to create the bottle divider. Using loop cut and extrude to create the form. Adding symmetry at the end to mirror and weld the form.
Again using a plane primitive we create the bottom of the packaging. Using extrude to create the bottom and then tying into the main body of the packaging.