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Creating Holding Edges For Subdivision Surface Using Loop Cut and Bevel

Intro to 3D Modeling in Cinema 4D • 42m

Up Next in Intro to 3D Modeling in Cinema 4D

  • Merging Symmetry Objects

    Now that we have loops/holding edges added in we can merge our symmetry objects down. Let's duplicate all of our pieces so we have a backup, then use "C" on the keyboard to collapse the Symmetry object down and rename our copied parts.

  • Fixing Mirrored UVs

    Switching back to the UV layout. Now that we have merged our Symmetry objects we have overlapping UVs that are backward on half of our model. We can see this by going to Texture->UV Map in our unwrap window.

    What has happened is that our UVs are mirrored due to Symmetry and we need to fix thi...

  • Making And Applying A Material To Che...

    When packing UVs sometimes you want the ability to control a texture on your model by hand so you can see the scale of all of your UV islands in relation to each other if you have many UV islands populating the 0,1 space.

    Creation of a simple standard C4D material with the supplied UV texture so...