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Creating Holding Edges For Subdivision Surface With Loop Cut

Intro to 3D Modeling in Cinema 4D • 14m

Up Next in Intro to 3D Modeling in Cinema 4D

  • Copying The Inner Bottle Geometry To ...

    Once the holding edges are inserted, select the inner bottle geometry and copy it into its own mesh layer, and cap the top opening using a Close Polygon Hole. The liquid needs to be scaled down ever so slightly so it is not directly on top of the bottle geometry.

  • UV Unwrapping The Bottle

    Unwrapping the bottle using projection mapping and pelt unwrapping to minimize distortion. Explaining the thought process as I go. Will show use of C4D built-in UV texture

  • UV Island Packing And Organization

    Packing our unwrapped UVs in a way that makes texturing easy and moving parts that don't require specific texture maps out of the way.