Reload our reference image that is in the viewport for one that has the cap on it. Creating the first cap segment out of a plane using line cut to form the details we need. We will put a subdivision surface on it to test its smoothed form and ok it before going through the process to make the full cap.
The cap segment should be 9 edges across to account for the array and welding to make a number divisible by 4
9 edges x 21 scallops = 189 edges. 189 total edges -21 welded=168 final edges
Taking the part we just made and using a cloner to array it out in a straight line. Once the spacing is correct, duplicate to save the state and name, and use Connect Objects and Delete to merge down. Once merged we can use a connect object to weld the array together into one part.
In this video, Geoff shows you how to use a spline wrap to bend the cap border of a cinema 4D object. Splines are used in many different ways in Cinema 4D and there is no limit to what you can do with them!
Creating a spline circle (making sure the segments are set high enough to be smooth) and ...
When designing the bottle, we wanted it to be as elegant and streamlined as possible. Sometimes this means making an aesthetic choice that might seem more subtle than others.
Using a taper object on the cap border and comparing it to our bottle model, adjust the taper of the cap border to fit th...