Switching to the UV workspace to look at the tools we have to use for unwrapping. Looking at the main column in the center of the layout along with the two bottom left regions and what is in them for tools.
Looking at the more commonly used tools that Geoff works with. Using a quad sphere as an example while going through the tools: Ctrl+T Transforms, automatic UVs, projection mapping, UV unwrap, UV weld relax, mirror, align UV islands, and reset UVs.
In this section a look at the resources we have to work with for the assignment and how they will be used. Cover what products we will be making (show an example image of the final product) and the goal by the end of the series.
Breakdown of how to create a bottle using poly modeling techniques. Covering rough forms, refinement, subdivision loops, UV unwrapping, UV placement that is optimal for textures/materials.