Now that our UVs are finalized and our material applied, we will pack them in a way that will make texturing easy while moving some UVs that don't need specific placement out of the way.
During this step, we will check for the consistency of scale across our UVs and address this where we see fit. We want the sizes to be proportionate to each other so our texture resolution is consistent when it comes to that step on Dustin's side.
We will use the material we just built to visually check this. Once done we can move to export for Photoshop.