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UV Unwrapping The Bottle Divider

Intro to 3D Modeling in Cinema 4D • 15m

Up Next in Intro to 3D Modeling in Cinema 4D

  • UV Unwrapping The Bottom

    Using projecting mapping we can unwrap this part quickly, then use weld and relax to create a continuous UV island. Once unwrapped we can leave them and we will pack them later.

  • Adding Subdivision Surface

    Switching back to the Model layout. Add a subdivision surface to each part to smooth out hard edges and contours. We can see that our model does not hold its form very well and we will need to add in holding edges in many places for it to resemble our reference imagery.

  • Creating Holding Edges For Subdivisio...

    We are doing this a little backward as normally we would add in holding edges then unwrap our model. The reason for this is that the model is fairly thin, and if we add in holding edges earlier on it will make unwrapping that much more challenging due to the close proximity of the edges.

    When us...