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UV Unwrapping The Handle

Intro to 3D Modeling in Cinema 4D • 11m

Up Next in Intro to 3D Modeling in Cinema 4D

  • UV Unwrapping The Bottle Divider

    Using projection mapping we can unwrap this part quickly, then use weld and relax to create a continuous UV island. Once unwrapped we can leave them and we will pack them later

  • UV Unwrapping The Bottom

    Using projecting mapping we can unwrap this part quickly, then use weld and relax to create a continuous UV island. Once unwrapped we can leave them and we will pack them later.

  • Adding Subdivision Surface

    Switching back to the Model layout. Add a subdivision surface to each part to smooth out hard edges and contours. We can see that our model does not hold its form very well and we will need to add in holding edges in many places for it to resemble our reference imagery.