Dustin walks us through the different perspective views of the Cinema 4D work environment. How we can view the workspace in 3D and in flat environments from multiple angles.
Dustin walks through creating, manipulating, and using primitive objects within Cinema 4D
Dustin talks about the various shading methods within Cinema 4D as they relate to inspecting 3D models for blemishes and artifacts that might need to be fixed prior to moving on with working with that 3D model. Gouraud, Quick Shading, Constant Shading, Hidden Line, and Line Shading.
Dustin introduces aspects of the attributes manager and its usage.