Dustin gives a brief overview of the objects manager and compares it to Photoshop's layer palette. Discusses how the object manager functions and how to keep workflow organized.
In this section, we cover how to make objects apart from each other, who interact in similar manners and create groupings.
All objects have the option to be visible in the viewport and render separately. Dustin discusses what the visibility dots do in the object manager as well as the activation and deactivation of primitive objects. Both dots are grey by default. The upper dot controls viewport visibility, the lower...
Everyone likes the tools they use regularly at their disposal, Cinema 4D is no different. Dustin talks about how he customizes his layout in the software and how you can set up yours to be optimized for 3D workflows.