Dustin introduces Splines, defines what the heck a spline is. Dustin introduces Splines, defines what the heck a spline is. Using the Spline Pen in Perspective view vs Orthographic Viewports. To create points simply click for hard anchors, click and drag for bezier points. A very quick and rough look at further exploration with spline tools, Spline Sketch, Spline Smooth, Spline Arc.
Dustin walks through extracting 3D objects from 2D splines. Using the PRO EDU logo, Dustin teaches the extrude, lathe, and sweep tools ability to create various forms of 3D assets.
Dustin shows how to use the subdivision surface object generator, instance object generator, Boole object generator, symmetry object generator, cloner object generator, MoText object generator, and random effector generator by showing how to manipulate the PRO EDU logo in 3d space.
Deformers are exactly what they sound like, they are objects placed as the “child” of a greater object that will be used to mold, adjust, and deform a 3D object in the viewfinder. As Dustin works through the bend, twist, bevel, and taper objects he will discuss why hierarchies are super important...