Dustin takes a deeper dive into the elements of more complex 3D models, discussing the types of polygons that make up fully built models, their fill modes, and how they relate to a models full build.
Dustin talks about the selecting polygons within models. Larger scale models are often built from connected, smaller models. We talk points view, face view, and edges view in selecting models loops, polygons, and overall selections. Soft selections are most comparable to the liquify filter in Ph...
Polygon Normals help 3D Software determine which side of a polygon is the front vs. back face. This is extremely important to understand as objects with “flipped” normals will oftentimes not render properly. At times you’ll have an entire model with flipped normals or at times just a few polygons...
Here we’ll take a look at working with primitive objects and converting them into editable geometry using the “C” key or “Make Editable”. This isn’t the first mention of this key but a searchable video to serve as a reminder as we head into the other videos here on specific tools.