Displacement is moving surface textures outward or inward to create mild or massive moves in the surface textures. This is a great feature for creating terrain features in planes.
Dustin has discussed using emission nodes to creating light in Octane, this whole section is dedicated to the emission node and its ability to create those lighting effects.
Dustin gives some parting thoughts from this chapter.
Let’s take a moment and practice making our first materials together! Be sure to download the course content if you haven’t done so already. We’ll be using what we’ve learned so far as a base in this practice.