At this phase, Dustin starts to build out the studio environment that the mouse will be “shot in.” There are a number of factors from the environment which will impact the model, Dustin starts to breakdown his thought process for approaching these factors.
Dustin walks you through his thought process on creating a beautifully composed product shot for the 3D mouse. Making creative decisions along the way to bring that ultimate shot to life.
After setting up the environment Dustin talks about how to add light to the scene, all while making sure all the details of the mouse are highlighted appropriately.
Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the mouse, working through his creative vision for a mouse that doesn’t exist in the real world. Dustin walks us through his vision, explores that vision, makes a...