The Complete Oscars Photo Studio Build | Part 3

The Complete Oscars Photo Studio Build | Part 3

In part 3 we are going to the Oscars. For the third part of CGI for photographers, we show the beginning stages of what's truly possible. Building a full 3D studio that you can work in with unlimited possibilities. That's right, an unreal replica of the famous photo studio from the 2019 Oscars concept from Mark Seliger. This is an homage to his work and is in no way affiliated with him, just an example of what you can do when you don't have the budget or means to build yourself an Oscars studio.

The Complete Oscars Photo Studio Build | Part 3

12 Videos

  • Intro To Spline Basics Preview

  • Introduction to Oscar Inspired Studio

    Congratulations! By now you’re on your way to creating awesome artwork in 3D! This will be a lesson in taking a model, maybe provided by another artist or maybe from a client, and carrying that model into a completed, deliverable state.

  • The Modeler's Brain

    Every 3D project begins with a model, the scaffolding, the foundation of the build. Here Geoff Devries, the modeler of the room, walks us through his thought process in building out the Oscar inspired room.

  • Examination Of The Model

    In the 3D environment, this begins with breaking down the model to check for waves, artifacting, and other visual imperfections.

  • Building The Environment

    At this phase Dustin starts to build out the studio by considering the lighting. There are a number of factors from the environment which will impact the model, Dustin starts to break down his thought process for approaching these factors.

  • Building Composition and Camera Angle

    Dustin walks you through his thought process on creating a beautifully composed product shot for the 3D studio. Making creative decisions along the way to bring that ultimate shot to life.

  • Lighting the Object

    After setting up the environment Dustin talks about how to add light to the scene, in this case creating the sun that will be seen from the windows.

  • Adding Materials to the Object Part 1

    Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the Hollywood inspired room, working through his creative vision for a studio environment in the real world. Dustin walks us through his vision, explores that vis...

  • Adding Materials To The Object Part 2

    Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the Oscar inspired room, working through his creative vision for a studio environment in the real world. Dustin walks us through his vision, explores that vision,...

  • Tactical Pause

    Dustin does a final, prerender review of the model, its overlaid materials, and the lighting over the entire 3D model. Once he has inspected everything, made final adjustments, he renders the whole image to get it ready for post-processing in Photoshop.

  • Post Production

    For the final phase of the project, Dustin imports the Oscar room into Photoshop to do the final touches on the project. Here we sharpen, dodge and burn, brighten, and do basic retouching on the final rendered image.

  • CGI final thoughts

  • CGI-Textures-1.zip

    1.64 GB

  • CGI-Textures-3.zip

    1.46 GB

  • CGI-Textures-6.zip

    1.39 GB

  • CGI-Textures-4.zip

    1.72 GB

  • CGI-Textures-2.zip

    1.64 GB

  • CGI-Textures-5.zip

    1.68 GB

  • Complete Oscar Build C4D Files & Assets

    1.06 GB