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Lighting Revision Round 1 & Advice For Client Education

Episode 6 • 10m

Up Next in The Air Dusty Catalog Workflow

  • Material Creation - Utilizing Displac...

    Before jumping into materials, Dustin walks through all the included downloads once more, demonstrating the importance of a well-organized file structure for the project. With PurRef open, Dustin begins to tackle the task of applying materials to the sole of the shoe.

  • Material Creation - Combining UV Mapp...

    In this video, Dustin works with both seamless and UV-mapped textures to create a good mix of the two. He uses both to combine product-specific details while having the ability to have full control over material properties.

  • Material Creation - Creating Fabric M...

    Developing the fabrics on the shoe and matching materials to create realism. Using the node editor Dustin makes several adaptations to the materials to make the surface believable. Using reference files Dustin really gets into the in and outs of a fabric material that is semi-reflective.