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By now you’re on your way to creating awesome artwork in 3D! This will be a lesson in taking a model, provided by another artist or maybe from a client and carrying that model into a completed, deliverable state.
As with anything that is about to get photographed we have started with an examination of the subject matter. In the 3D environment, this begins with breaking down the model to check for waves, artifacting, and other visual imperfections.
At this phase, Dustin starts to build out the studio environment that the mouse will be “shot in.” There are a number of factors from the environment which will impact the model, Dustin starts to breakdown his thought process for approaching these factors.