In a typical client interaction, the clay models are reviewed by the client so the client can get an idea about camera angles and lighting. A huge part of this process is client education. Remembering that the people reviewing this process might not know what to do with these renders - they need you to help them understand what would be helpful to you as the artist.
Before jumping into materials, Dustin walks through all the included downloads once more, demonstrating the importance of a well-organized file structure for the project. With PurRef open, Dustin begins to tackle the task of applying materials to the sole of the shoe.
In this video, Dustin works with both seamless and UV-mapped textures to create a good mix of the two. He uses both to combine product-specific details while having the ability to have full control over material properties.
Developing the fabrics on the shoe and matching materials to create realism. Using the node editor Dustin makes several adaptations to the materials to make the surface believable. Using reference files Dustin really gets into the in and outs of a fabric material that is semi-reflective.
Manipu...