Adjusting textures and UVs inside of Octane Node Editor to make changes to the surfaces of the 3D objects found in the scene. Dustin talks about how to eliminate repeating patterns and make sure your materials are working for you.
Not everything you want to do as an artist can be found produced by someone else. The same is true here. Often you are going to want to make some materials from scratch or alter significantly the materials you have, Dustin walks you through the generator nodes in Octane in order to help fuel your...
Displacement is moving surface textures outward or inward to create mild or massive moves in the surface textures. This is a great feature for creating terrain features in planes.