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Adjusting textures and UVs inside of Octane Node Editor to make changes to the surfaces of the 3D objects found in the scene. Dustin talks about how to eliminate repeating patterns and make sure your materials are working for you.
Not everything you want to do as an artist can be found produced by someone else. The same is true here. Often you are going to want to make some materials from scratch or alter significantly the materials you have, Dustin walks you through the generator nodes in Octane in order to help fuel your...
We continue to learn about customization of materials in Octane Node Editor by using map nodes. Map nodes are very similar to the blending modes in Photoshop. Here you learn how to use these “blending modes” to your advantage in 3D.