Here Dustin continues to build the scene for the Air Dusty Commerical Ad by working on the camera placement and lighting for the images.
Grunge maps, displacement nodes, transform nodes, multiply inputs - these features are just a few of the Octane node editor features used to breathe life into the CGI environment as materials are added to the circuit boards the shoes are resting on.
Dustin uses this opportunity to give the images a once over to examine all the details involved before rendering the final images that he will bring to photoshop for the post-processing.
After the rendering is complete, the renders are still brought into Photoshop to be retouched using Dustin's advanced retouching methods for every render layer.