As with anything that is about to get photographed we have started with an examination of the subject matter. In the 3D environment, this begins with breaking down the model to check for waves, artifacting, and other visual imperfections.
At this phase, Dustin starts to build out the studio environment that the mouse will be “shot in.” There are a number of factors from the environment which will impact the model, Dustin starts to breakdown his thought process for approaching these factors.
Dustin walks you through his thought process on creating a beautifully composed product shot for the 3D mouse. Making creative decisions along the way to bring that ultimate shot to life.
After setting up the environment Dustin talks about how to add light to the scene, all while making sure all the details of the mouse are highlighted appropriately.