In this tutorial, Dustin Valkema and Geoff DeVries have been given the task of taking a custom-built dining table and chair set from Goebel Furniture, a custom furniture company, and visualizing it, with its color variations in 3D using Cinema 4D and Redshift.
Throughout this process, we'll discuss the project's expectations, the 3D model creation process, ways to expedite your visualization workflow, and much more, prior to our project walkthrough and creating the final set of images from start to finish by setting up our composition, lighting, materials, rendering and post-production processes in Photoshop with Dustin. We're ready to dive in when you are, let's get started.
By the end of this tutorial, you'll have the confidence and creative competence to begin creating your own interior renders for clients. Whether minimal or complex, the foundations learned here will reduce the learning curve of such processes. Consider this a firm foundation for your architecture visualization and interior rendering journey.
In this video, Dustin gives us an intro to the tutorial, shows what we're creating, what software we're using, his system specs, and discusses the tutorial downloads folder where you can find the provided assets for the training.
Dustin discusses the project we're getting into and what kind of work this is. There is definitely a balance between good, fast, and cheap when taking on projects. In this case, we're going to dive into how we can help clients address lower-budget projects. Client education is key when laying out...
In this video, Dustin discusses what his workflow for a project like ours would look like from start to finish. Sometimes we get a lot to work with from a client, and sometimes we don't. We discuss with Dustin how he navigates his creative decisions throughout the project.
In this video, Geoff Devries discusses what CAD is, and the pros and cons of working client-provided CAD models. We take a look at what his process looked like when creating our production-ready models using CAD as a reference.
Geoff DeVries gives us an overview of how our room was built in Modo, along with a discussion on what details need to go into most environments.
This video is all about working with good 3D resources and building an organized library of assets to use. Dustin walks us through his favorite paid and free online "shops" for 3D models, Textures, and Goodies. He discusses how to make the most of your purchases by creating asset libraries of you...
Dustin examines the 3D models received from Geoff Devries and ensures they're good to go before moving forward with the project.
In this video, Dustin walks us through our render settings for Cinema 4D and Redshift.