Geoff DeVries gives us an overview of how our room was built in Modo, along with a discussion on what details need to go into most environments.
This video is all about working with good 3D resources and building an organized library of assets to use. Dustin walks us through his favorite paid and free online "shops" for 3D models, Textures, and Goodies. He discusses how to make the most of your purchases by creating asset libraries of you...
Dustin examines the 3D models received from Geoff Devries and ensures they're good to go before moving forward with the project.
In this video, Dustin walks us through our render settings for Cinema 4D and Redshift.