Dustin welcomes you to the world of 3D by introducing you to Cinema 4D by Maxon. Walking through the program's interfaces, functions, basic uses, and quick tips, Dustin will have you on your way to understanding the vast 3D experience that awaits you.
Dustin opens Cinema 4D for the first time to show what the main interface looks like and to explain the basic layout of the Cinema 4D workspace.
Dustin does a brief overview of system preference menus and quick settings for users new to Cinema 4D.
Dustin dives into the basics of Cinema 4D project settings and how users might want to set measurements and metadata in the program.
Dustin walks participants through the navigation of objects within the Cinema 4D workspace. Introducing the concepts of axis and how they operate.
Dustin walks us through the different perspective views of the Cinema 4D work environment. How we can view the workspace in 3D and in flat environments from multiple angles.
Dustin walks through creating, manipulating, and using primitive objects within Cinema 4D
Dustin talks about the various shading methods within Cinema 4D as they relate to inspecting 3D models for blemishes and artifacts that might need to be fixed prior to moving on with working with that 3D model. Gouraud, Quick Shading, Constant Shading, Hidden Line, and Line Shading.
Dustin introduces aspects of the attributes manager and its usage.
Dustin does a walk through Cinema 4Ds ability to navigate 3D spaces using hotkeys, move, rotate, scale. Objects are also adjusted within the workspace.
Now that we know how to move objects in Cinema 4D let's look at a few methods for selecting objects in the viewport for manipulation.
Dustin gives a brief overview of the objects manager and compares it to Photoshop's layer palette. Discusses how the object manager functions and how to keep workflow organized.
In this section, we cover how to make objects apart from each other, who interact in similar manners and create groupings.
All objects have the option to be visible in the viewport and render separately. Dustin discusses what the visibility dots do in the object manager as well as the activation and deactivation of primitive objects. Both dots are grey by default. The upper dot controls viewport visibility, the lower...
Everyone likes the tools they use regularly at their disposal, Cinema 4D is no different. Dustin talks about how he customizes his layout in the software and how you can set up yours to be optimized for 3D workflows.
Taking a look into the basic render settings in Cinema 4D. This will be separate than the Octane Render Settings, but necessary for aspects of the final output. We’ll talk about where to find file resolution settings, Frame Range and how to save/load render settings. We’ll also discuss where to f...