The most common use for the bevel tool is creating rounded or “holding” edges in hard edge geometry when needed prior to smoothing or subdividing your object. It’s important to understand that in the real world there is no such thing as a perfectly hard edge without a bevel. Whether large or small, it’s needed when getting close enough to an object to see a round edge or highlight. Background geometry can at times be left alone as this detail isn’t essential.
Bridge enables you to create connections between unconnected surfaces. In point mode, you can create polygons by defining new polygon edges. To define a new polygon edge between two points, Drag & drop from one point to the other. A highlighted preview will appear to indicate where the new po...
Dustin teaches about topology in modeling and maintaining edge flow to assist in smoothing models.
In this video we’ll take a quick peek at a simple cylinder and what the differences are between holding edges and not. This will give a good idea as to why it’s important to place loops around edges that need to be smoothed.