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Introduction to the concept of UV mapping a model. UV mapping is assigning new axis points to the object in order to tell the program how texture will adhere and react to the 3D model once they are placed and rendered.
Rendering is the final step in the CGI process before importing the image into Photoshop for post-processing. This final process comes with a variety of settings to get you the best results. Dustin walks you through his best tips for getting the perfect render.
Let’s take a moment and practice making our first materials together! Be sure to download the course content if you haven’t done so already. We’ll be using what we’ve learned so far as a base in this practice.
While we have been using nodes for a while in the course, we haven’t spent much time diving into their power. Here Dustin starts going into some of his everyday nodes used in his workflow and prepares the scene we will use for the remainder of this chapter.