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Welcome to Texture UV Basics

Episode 1 • 7m 22s

Up Next in Texture UV Basics

  • UV Selections

    Dustin talks to about how to select various elements within the UV editor and how to find them in your viewport model. This will help you understand how the UV editor interacts with the overall model and what type of preparations you need to make in order for textures to be overlaid later.

  • UV Checker and Projection Types

    The way you overlay your materials onto any model/object is critical to realism. The UV checker will allow you to look at the skin of an object more closely and allow you to align things properly.

  • Relaxing UV's and Stretching

    In this section Dustin explains how UVs might need to be resized, relaxed, and/or stretched in order to make the texture that will be applied to flow properly and minimize artifacting.