Dustin shows how HDRI inside of Octane can be used to light a model in a way that takes the environment the model is into account. With HDRI colors and reflections (material dependent) can be seen inside of the model.
Dustin shows the daylight system feature inside of Octane in Cinema 4D to show how the lighting of the model can be impacted by its environment in lighting and shading.
Dustin shows how each light bulb actually has a different pattern to their light fallout and shape. Octane has accounted for this by taking IES profiles from manufacturers and adding them to the program.
Dustin walks through how to adjust camera settings in Octane to account for camera focal length, number of aperture blades, bokeh, sensor size, and lens.