Now that we’ve covered the foundations of lighting and camera setup it’s time to bring our models to life with materials! We’ll discuss the differences between textures, material types, and ways they can be manipulated in Cinema 4D and Octane Render.
Textures vs Materials - what is the difference?
PBR, Seamless, Non-Seamless, and Procedural Textures. Dustin talks about the basic components of textures and their creation.
Bringing realism to models by introducing the natural imperfections found in many areas of life, including bumps, dust, and scratches.