PBR, Seamless, Non-Seamless, and Procedural Textures. Dustin talks about the basic components of textures and their creation.
Bringing realism to models by introducing the natural imperfections found in many areas of life, including bumps, dust, and scratches.
Customizing your textures in the materials and node editors.
Dustin introduces the Octane node editor and discusses navigating it’s interface. We learn to navigate the viewport and how to create materials within the program.