Opening up C4D for the first time and switching over into the Model workspace via the drop-down in the top right of the window. Inspection of the user interface changes, mainly the four viewports and the tool buttons along the bottom of the screen.
Recap of some of the tools at our disposal. Creating an example primitive shape while using showing uses bevel, extrude, loop path cut, and stitch & sew.
Switching to the UV workspace to look at the tools we have to use for unwrapping. Looking at the main column in the center of the layout along with the two bottom left regions and what is in them for tools.
Looking at the more commonly used tools that Geoff works with. Using a quad sphere as an example while going through the tools: Ctrl+T Transforms, automatic UVs, projection mapping, UV unwrap, UV weld relax, mirror, align UV islands, and reset UVs.