Again using a plane primitive we create the bottom of the packaging. Using extrude to create the bottom and then tying into the main body of the packaging.
The carry handle area of the packaging has a hole in it for fingers in real life, in this video, we need to add this into our model. Using a mixture of loop cut, bevel, stitch and sew, and snapping to create the cutout and duplicate it and weld it back into the back inner side of the handle.
We start by inspecting the reference photos to understand how thick our carrying handle should be. Taking all of the parts we have built so far and using extrude to add thickness to them. We must be careful as there is a small amount of thickness and if we add too much, parts will start to interp...
Using a mixture of projection mapping, pelt mapping, welding, and aligning UV islands to unwrap the main body and create UVs that can be textured in accordance with the reference photos. Once unwrapped we can leave them unpacked and we will pack them later.