Using pelt mapping to unwrap and flatten out the handle for proper UVs paying attention to how the handle split up to create a continuous UV island that will work with our textures and in accordance to the reference photos. Once unwrapped we can leave them and we will pack them later.
Using projection mapping we can unwrap this part quickly, then use weld and relax to create a continuous UV island. Once unwrapped we can leave them and we will pack them later
Using projecting mapping we can unwrap this part quickly, then use weld and relax to create a continuous UV island. Once unwrapped we can leave them and we will pack them later.
Switching back to the Model layout. Add a subdivision surface to each part to smooth out hard edges and contours. We can see that our model does not hold its form very well and we will need to add in holding edges in many places for it to resemble our reference imagery.