In this section Dustin explains how UVs might need to be resized, relaxed, and/or stretched in order to make the texture that will be applied to flow properly and minimize artifacting.
Understanding UV islands, how they are packed in the UV editor and how packing will impact materials once applied to the model.
Dustin talks about understanding UV scale in the UV editor. Understanding scale in the UV manager will help make sure that the materials applied to the model later will match the texture of similar adjacent sections of the model. This provides consistency across the materials used in the final st...
This tool replaces most functions of the old, separate UV tool such as Move, Scale, Rotate and horizontal/vertical distortion (however, it only works in the texture view). Before the UV Transformation tool can be called up, a UV component selection has to be made. A rectangular interactive frame ...