Dustin talks about understanding UV scale in the UV editor. Understanding scale in the UV manager will help make sure that the materials applied to the model later will match the texture of similar adjacent sections of the model. This provides consistency across the materials used in the final stages of modeling.
This tool replaces most functions of the old, separate UV tool such as Move, Scale, Rotate and horizontal/vertical distortion (however, it only works in the texture view). Before the UV Transformation tool can be called up, a UV component selection has to be made. A rectangular interactive frame ...
Dustin takes you through a review of the basic tools in the UV editor.
Dustin introduces Octane Render as a tool as an add-on to C4D. This is where your experience as a photographer leaves you well ahead of the curve in the creative side of 3D. You’ve already got the skills it takes to create beautiful renders, possibly without even knowing it. Just as with real wor...