Bringing realism to models by introducing the natural imperfections found in many areas of life, including bumps, dust, and scratches.
Customizing your textures in the materials and node editors.
Dustin introduces the Octane node editor and discusses navigating it’s interface. We learn to navigate the viewport and how to create materials within the program.
Diffuse, Specular, Roughness, notation, Sheen, Sheen Roughness, Film Width, Bump, Normal, Displacement, Opacity - that is a lot of wrap the head around! Dustin walks through the common material properties found in the Octane Node Editor and how one goes about using them.