Dustin explains tools for rendering your lighting setups onto the model. These passes allow you to split each light in your scene into its own rendered layer. This is great for enhancing specific lights in post, easily without having to guess what that light would be affecting in your scene.
The “clown pass” is an amazing pass using the Object ID render pass in Octane. It gives you control over selections of each individual object in post by assigning a random color to each object in your “null” or group which is applied an Octane Object Tag and setting the Layer ID to 2. You can see...
In this section, Dustin tackles the render settings that give you the best render for the current job you are doing. What the options are in your rendering and how you can create presets for your go-to needs.
By now you’re on your way to creating awesome artwork in 3D! This will be a lesson in taking a model, provided by another artist or maybe from a client and carrying that model into a completed, deliverable state.