Dustin walks us through the process of creating a glass material and using roughness and normals maps to create imperfections on a glass bottle.
Using our previously created displacement maps, Dustin discusses how to displace glass using the displacement blender node.
Dustin walks us through how to add logos to our bottle using the material blender node.
In this video, Dustin shows how to use selections to apply two different materials to an object using selections. We will be creating the cap logo and metal material here.